High detail sculpt, redid the original mesh to accept the new changes.
The modified base mesh for the armor, built before sculpting based off of the third sculpt's concept.
Third sculpt, this time going for really high detail. Took the concept into my own hands. By the time the character is done it won't really look like a Warhammer marine.
Second mudbox run, ended up looking like Gears of War armor more than Warhammer.
First run through Mudbox, Going to try again tomorrow.
Better Proportions, some added detail.
Some proportion changes
Basic Blocking








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