Sunday, 30 August 2015


   Recent model of first person arms for an FPS Project. Low poly, features shading and normal mapping for detail.

Sunday, 26 April 2015

Ravager - Indie RTS Game - Graphics Development

The past few months have involved a lot of graphical work in Unity for my personal game Project, 'Ravager'. The goal was to make a simplistic but effective real-time strategy game using Unity 4. With the release of Unity 5 and soft shading the overall look of Ravager came to be. In the coming months the game will require hundreds of options for building customization and unit designs, allowing for players to modify and create their settlements as they see fit. This will be a large modelling undertaking that comes in once the game's C# framework is completed.

Monday, 2 March 2015

Texture maps for Counter-Strike: Global Offensive I've created for the Steam Workshop using Valve's UVs and Models. No credit can be given beyond the texture maps.